Feral is a first person hunting and survival game in which the player embodies a fierce beast. We developed it as a team of 7 Supinfogame students during one year. Here are some excerpts from the final prototype. My main tasks on this project consisted in defining the artistic direction, providing the team with concept arts, modelling, texturing and integrating 3D environment assets. But everything is the result of hard team work. Feral was a truly challenging and thrilling game to work on! I learned so much from it!
Find the playable prototype here > https://row.itch.io/feral
Meet the team:
Game Artists: Chloé Ravallec |Mickael Verbeke
Art Externs : Syafiqah Amirah | Alizée Bourbon | Valentin Besson | Kévin Brassard | Camille Gangneux | Simon Romain | Lisa Baillon | Lucas Prince | Léa Arachtingi
Game Designers: Hugues Barlet | Franck Fitrzyk | Louis Gauthier
Programmer : Sébastien Fouque
FERAL
The main ennemy you encounter in the game.Modelled by Mickael Verbeke, textured by me
Playable character's rig. We used a "multiple meshes shell" method to get a fluffy effect on the fur.