Since 2018 I've been working as principal environment artist at Passtech Games, helping building the dangerous temple of Curse of the Dead Gods!
I was in charge of creating environment materials in Substance Designer. Most of the materials are fully procedural and generated in Designer, though a few of them (like the melted gold skulls) use baked maps from 3D models. I learnt so much recreating the "inked" style in Designer and working on such a wide variety of textures!