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Curse of the Dead Gods | Materials

Since 2018 I've been working as principal environment artist at Passtech Games, helping building the dangerous temple of Curse of the Dead Gods!

I was in charge of creating environment materials in Substance Designer. Most of the materials are fully procedural and generated in Designer, though a few of them (like the melted gold skulls) use baked maps from 3D models. I learnt so much recreating the "inked" style in Designer and working on such a wide variety of textures!

Melted gold material used in the final boss' arena. The bones are made using baked 3D maps (height and normals).

Melted gold material used in the final boss' arena. The bones are made using baked 3D maps (height and normals).

Normal and gore versions of the Jaguar's floor tiles.

Normal and gore versions of the Jaguar's floor tiles.

Serpent's catacombs and sanctuary floor tiles.

Serpent's catacombs and sanctuary floor tiles.

Serpent's caves ground slime and stalagmites.

Serpent's caves ground slime and stalagmites.

Eagle's palace floor tiles and strawmat (I was really happy with this one, even though we don't see it a lot in the game!)

Eagle's palace floor tiles and strawmat (I was really happy with this one, even though we don't see it a lot in the game!)

Eagle's palace gore floor tiles and flesh lumps.

Eagle's palace gore floor tiles and flesh lumps.

Have fun decyphering this limestone stalagmite material!

Have fun decyphering this limestone stalagmite material!

Our "in engine" material painting tool in action

Our "in engine" material painting tool in action