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Curse of the Dead Gods | Eagle Section

Since 2018 I've been working as principal environment artist at Passtech Games, helping building the dangerous temple of Curse of the Dead Gods! Here's the last and (according to players) toughest section we added to the game, the Eagle's Spires.
My tasks mostly consisted of: setting up our 3D workflow in Blender (yup, enviros are 100% Blender!), modelling and texturing assets, creating and authoring materials using Substance suite, creating shaders and integrating assets in our homemade game engine. The concept-arts you can see in the Blender screenshots were provided by my awesome teammates Valentin André-Terramorsi and Michael Assing!

https://www.artstation.com/michaelassing
https://www.artstation.com/hurubas

Behind you Caradog, watch out!

Behind you Caradog, watch out!

The weather is not really nice in the Eagle section.

The weather is not really nice in the Eagle section.

Guardian statue trap mesh.

Guardian statue trap mesh.

Windstone trap mesh

Windstone trap mesh

Energy pillar mesh. Working on these very judgmental faces was a bit unnerving.

Energy pillar mesh. Working on these very judgmental faces was a bit unnerving.

The leaves are animated using UV deformation

The leaves are animated using UV deformation

Automatic curve-based vine tool made in Blender

Automatic curve-based vine tool made in Blender

Here's an exemple of a "breakdown" I make before working on an asset. Concept-art by Michael Assing, white notes by me.

Here's an exemple of a "breakdown" I make before working on an asset. Concept-art by Michael Assing, white notes by me.