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Curse of the Dead Gods | Serpent Section

Since 2018 I've been working as principal environment artist at Passtech Games, helping building the dangerous temple of Curse of the Dead Gods! Here's the second section we added to the game in June 2020, the Serpent's Catacombs.

My tasks mostly consisted of: setting up our 3D workflow in Blender (yup, enviros are 100% Blender!), modelling and texturing assets, creating and authoring materials using Substance suite, creating shaders and integrating assets in our homemade game engine. The concept-arts you can see in the Blender screenshots were provided by my awesome teammates Valentin André-Terramorsi and Michael Assing!

https://www.artstation.com/michaelassing
https://www.artstation.com/hurubas

A poseable mummyfied friend

A poseable mummyfied friend

Explosive mushroom trap

Explosive mushroom trap

Living roots trap

Living roots trap

Waterfall shader

Waterfall shader

Tileable skulls material created in Substance Designer

Tileable skulls material created in Substance Designer